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Picked upload! [UPDATED] Vampire Coffin (TS2: Nightlife Adaptation)

by Naus Allien Posted 3rd Mar 2018 at 8:17 PM - Updated 9th Mar 2018 at 5:11 AM by Naus Allien
28 Comments / replies (Who?) - 12 Feedback Posts, 13 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
THE SIMS 2: NIGHTLIFE VAMPIRE COFFIN CONVERSION AND ADAPTATION

BIG UPDATE


MARCH 8th:

* First, I uploaded a version that only requires Late Night of the original vampire coffin. So if you hold off downloading the fixed version because you didn't have Supernatural, now you can download a Late Night compatible version. The name of the file is "NausAllien-TS2NLVampireCoffin-LN-Fixed.rar." If you have Supernatural, you should download the Supernatural version. If you have both, you can download either or both, but keep in mind that each version has a different GUID, so if you install both version you'll end up with duplicates (just with different icons). This version mainly fixes the drop shadow, which I ended up hating because it was way too big.

* Second , there's a NEW version of the coffin. This version fixes the issue of vampires floating/hovering above the coffin by changing the height of the coffin mesh. Now vampires sleep INSIDE, though there's some clipping getting in and out. There's also the problem of the vampire sleeping animation spawning flames (for the Late Night Altar's candles), so without the special altar I made (which included said candles), the flames will be floating in the air, though they can be easily disguised for the most part with other objects. Because the change in height of the coffin rendered the original TS2 altar incompatible (I believe me, I tried to modify the mesh but it became a clipping monstrosity), I decided to scale up TS3 altars (from Late Night and Supernatural) so you could place the coffin on top of them. Needless to say the Late Night Altar requires Late Night and the Supernatural requires that expansion, but you can have BOTH if you have both expansions.



CAUTION: If you use the coffin in combination with the altars, you have to initiate the sleep interaction from the altar (or there will be a route failure). I left the interaction in the coffin in case you don't want to use it with the altars.

* Alternatively, you can use this coffin with any counter or display pedestal. In this case, there's no route failure so feel free to use any display pedestal or counter, or any other object with a similar height. The only issue is that the floating flames that appear when the vampire fall asleep will be more visible (though you can conceal them with carefully placed columns or plants).



* You can have BOTH the alternative and the original version installed at the same time.


OLD UPDATES

UPDATE - MARCH 7th: I've updated the coffin to a) fix the drop shadow, which was too big upon closer inspection; b) move the coffin slightly to the left so it'll match better the sleeping animation, vampires still sleep above the coffin if you use this version; c) add a new preset and tweak the alpha texture a bit. Download the new file "NausAllien-TS2NLVampireCoffin-SN-Fixed.rar" and replace the previously downloaded file. This version may require Supernatural. Even if you don't have that EP installed, it should work according to what Digitalchaos says. Please, for those who don't have Supernatural, give it a try and tell me if it works.

UPDATE - MARCH 5th: Check THIS post if you want to try a work-in-progress version of the coffin with a different height (so that vampires sleep/float in the coffin and not above it). This version requires a remesh of the altar, so in the meantime you'll have to use counters or pedestals to "support" the coffin (unless you don't mind it floating in the air). There's also those annoying candle flames which appear everytime the vampire falls asleep. This version requires Supernatural.

ORIGINAL VERSION

ALTERNATIVE VERSION


MOD DESCRIPTION

Good morning, afternoon or evening everyone! It's been so long since I've uploaded something. I've been working on many projects but I never got to finish any of them. But now that I had some time to spare, I decided I wanted to go back and finish some of them, starting with this conversion AND adaptation I made of TS2: Nightlife's Vampire Coffin.

To achieve the look you see above you need to combine three objects:
- Vampire Coffin (There are two versions, depending on the EPs you have)
- Vampire Altar (Includes two slots for the torches)
- Invisible Torch (Includes a custom thumbnail)


REQUIREMENT
THE SIMS 3: LATE NIGHT OR THE SIMS 3: SUPERNATURAL


THE PROCESS:
This project was a request from a long time ago that I never got to finish. I went through many versions and there were many headaches, but in the end it was worth it because I did the most I could within the framework of TS3 animations. I decided the best course of action was to make this object modular. At first you could attach and detach the lid (and switch between a closed lid and an open one), but this version was buggy and it required that you change the lid everytime a Sim went to sleep on the coffin so I discarted this version pretty quickly. Then I realized I needed to split the mesh into two pieces. My reasoning was that more than I needed more than four CAStable slots for total customization. I wanted to make every bit of these objects CAStable to take full advantage of one of the best things about The Sims 3. Because I didn't want the braziers to be deco only I made an invisible torch (using the base game torch with transparent textures because modifying the mesh in any way gets rid of the flame effect) and I added slots to the braziers so the torches could be placed in the right spot. I really like the final result with the braziers turning on/off the way lights do. I added some of the accesories and decorations the TS3 mesh has because I noticed that whenever a vampire went to sleep, candle flames would appear. I hated to see those floating flames so I went and added the accesories from the TS3 altars in the TS2 mesh. The final hurdle came in the form of the vampire skull engraving the original TS2 objects has. Although I did't like it very much I knew I needed to include it for the sake of completionism. But to separate the engraving from the rest of the coffin was not an easy task.

So here you have it folks, one of the most requested items by vampire lovers. I hope you enjoy it!


Requires either The Sims 3: Late Night or The Sims 3: Supernatural for the animations. If you have both, download whatever you want. DO NOT download BOTH versions because it's pointless (only one will appear but the game with load the object twice). The altar is compatible with both versions. The invisible torch is base game only.


CREATE-A-STYLE INFORMATION:



Altar: Four CAStable channels: altar, braziers, candles and other accesories.
Coffin: The first preset has three CAStable channels: coffin exterior, interior and handles/other accesories. The second preset adds the vampire skull engraving as an additional channel.



Additional Preset: The second and third presets of the altar and coffin respectively are included as a bonus to show how the object looks with lighter colors.




CATALOG LOCATION, DESCRIPTION AND PRICE:

The Coffin and Altar can be found in the following category:
- Sort by Function -> Comfort -> Beds


The Invisible Torch is located in the following categories:
- Sort by Room -> Outdoor -> Outdoor Lighting
- Sort by Function -> Lighting -> Outdoor Lights

Note: I changed the price to 0 (zero) after taking this screenshot. I the invisible torch to be the first object in that category, otherwise the custom thumbnail looks really weird.

Prices:
Vampire Altar: ยง755
TS3 Late Night/Supernatural Modified Altar: ยง758
Vampire Coffin: ยง760
Vampire Coffin Alternative Version: ยง761
Invisible Torch: ยง0

Polygon Counts:
Vampire Coffin:
High LOD: 2424 faces
Low LOD: 1264 faces

Vampire Altar:
High LOD: 3390 faces
Low LOD: 1237 faces

Invisible Torch: Same as base game small torch.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night Supernatural
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
NausAllien-TS2NLVampireCoffin-SN.rar | Description: [OUTDATED] TS2 NL Vampire Coffin - Supernatural EP Version (Pick Only One Version) 1.01 MB 564 3rd Mar 2018
NausAllien-TS2NLVampireCoffin-LN.rar | Description: [OUTDATED] TS2 NL Vampire Coffin - Late Night EP Version (Pick Only One Version) 1.12 MB 296 3rd Mar 2018
NausAllien-TS2NLVampireAltar.rar | Description: TS2 NL Vampire Altar 836.3 KB 643 3rd Mar 2018
NausAllien-InvisibleTorch.rar | Description: Invisible Torch to Use with the Altar 121.8 KB 601 3rd Mar 2018
NausAllien-TS2NLVampireCoffin-SN-Fixed.rar | Description: Fixed Version of original Coffin - Requires Supernatural (Pick Only One of the Original Version) 1.12 MB 509 8th Mar 2018
NausAllien-TS2NLVampireCoffin-LN-Fixed.rar | Description: Fixed Version of original Coffin - Requires Late Night (Pick Only One of the Original Version) 923.5 KB 312 8th Mar 2018
NausAllien-TS2NLVampireCoffinAlternative-SN.rar | Description: Alternative Version of TS2 NL Vampire Coffin - Requires Supernatural (Pick Only One of the Alternative Version) 1.01 MB 456 8th Mar 2018
NausAllien-TS2NLVampireCoffinAlternative-LN.rar | Description: Alternative Version of TS2 NL Vampire Coffin - Requires Late Night (Pick Only One of the Alternative Version) 784.9 KB 296 8th Mar 2018
NausAllien-VampireSetModifiedAltar-SN.rar | Description: The Vampire Altar from Supernatural - Modified to work with the Alternative Coffin (Requires Supernatural) 81.7 KB 545 8th Mar 2018
NausAllien-VampireSetModifiedAltar-LN.rar | Description: The Vampire Altar from Late Night - Modified to work with the Alternative Coffin (Requires Late Night) 107.1 KB 478 8th Mar 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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28 Comments / Replies (Who?) - 13 Feedback Posts, 14 Thanks Posts
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Scholar
#2 Old 3rd Mar 2018 at 9:58 PM
This is really cool, and I love that you split the object to allow for full customisation, but I have to admit that I find the way the vampire floats just above the coffin rather than being inside it a bit of a let down. I would have thought, given that there are beds that can shift up and down the wall, that it would be possible to adjust the height the vampire lies at? In an object with so much attention to detail, it seems like a strange thing to overlook.

no power in the verse can stop me
ge smak daun, gyon op nodotaim
jus nou drein jus daun
Field Researcher
#3 Old 3rd Mar 2018 at 11:53 PM
It's really cool, but I was a bit taken aback that the vampire floats above the coffin that way. Was there no way to get him to rest inside of it? Or did that cause animation problems?
Field Researcher
Original Poster
#4 Old 4th Mar 2018 at 12:59 AM
There were only two ways to make the vampire float inside the coffin:
- Method 1: Creating a new animation or modifying the existing animation (which requires scripting) OR
- Method 2: Warp the altar (make it taller) and raise the height of the coffin to match the animation.

I tried the second method at some point but I didn't like the result. You need to warp/stretch the altar a lot to match the animation and it looked pretty bad. There's also the problem that if I do that, the flames of the candles that get turned on when the vampire fall asleep won't match the candles in the altar (because it's taller) and they'll look pretty silly. I'd have no problem modifying the original animation (method 1) but I don't know how to script so I'd need somebody else to that for me.

Alternatively, I could design a version with the coffin at the right height but without the altar (though the coffin would be floating). If any of you have any other ideas, please let me know.
is going to be a cat when she grows up.
staff: administrator
#5 Old 4th Mar 2018 at 1:34 PM
Quote:
Originally Posted by Naus Allien
There were only two ways to make the vampire float inside the coffin:
- Method 1: Creating a new animation or modifying the existing animation (which requires scripting) OR
- Method 2: Warp the altar (make it taller) and raise the height of the coffin to match the animation.

I tried the second method at some point but I didn't like the result. You need to warp/stretch the altar a lot to match the animation and it looked pretty bad. There's also the problem that if I do that, the flames of the candles that get turned on when the vampire fall asleep won't match the candles in the altar (because it's taller) and they'll look pretty silly. I'd have no problem modifying the original animation (method 1) but I don't know how to script so I'd need somebody else to that for me.

Alternatively, I could design a version with the coffin at the right height but without the altar (though the coffin would be floating). If any of you have any other ideas, please let me know.

Had you looked at changing the IK slots in TSRW? They would potentially change the position/height at which the vampire sleeps, so that you could lower them into the coffins in that way?

Strangers in a Strange Land--The Shin Yi Legacy | last updated 3.7.2014
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Field Researcher
Original Poster
#6 Old 4th Mar 2018 at 4:14 PM
Quote:
Originally Posted by spladoum
Had you looked at changing the IK slots in TSRW? They would potentially change the position/height at which the vampire sleeps, so that you could lower them into the coffins in that way?


As far as I know, you can't edit IK entries in TSRW. I checked the RIG file with S3PE but I couldn't find anything related to the sleeping/floating animation's slot. The name of the skeleton is "bedCombined_rig," which leads me to believe it's the common skeleton of all bed-type objects. Even if I managed to find and change the right slot, I can't imagine it would look any good. Vampires would start the animation inside the altar / underneath the coffin and you wouldn't be able to see them until they start floating. Somehow I think that would look worse that vampires floating above while sleeping. It's kinda the same reason why I didn't make the object taller, because it wouldn't match the Sims movement whatsoever and they'd clip through the object and go underneath it.
Scholar
#7 Old 4th Mar 2018 at 6:24 PM
Quote:
Originally Posted by Naus Allien
As far as I know, you can't edit IK entries in TSRW. I checked the RIG file with S3PE but I couldn't find anything related to the sleeping/floating animation's slot. The name of the skeleton is "bedCombined_rig," which leads me to believe it's the common skeleton of all bed-type objects. Even if I managed to find and change the right slot, I can't imagine it would look any good. Vampires would start the animation inside the altar / underneath the coffin and you wouldn't be able to see them until they start floating. Somehow I think that would look worse that vampires floating above while sleeping. It's kinda the same reason why I didn't make the object taller, because it wouldn't match the Sims movement whatsoever and they'd clip through the object and go underneath it.

Honestly, I'd prefer a few seconds of wonky animation entering/exiting the coffin but sleeping in the right spot. They're going to spend more time in the sleeping position than entering/exiting, so I'd prioritise that.

no power in the verse can stop me
ge smak daun, gyon op nodotaim
jus nou drein jus daun
Field Researcher
Original Poster
#8 Old 5th Mar 2018 at 7:54 AM Last edited by Naus Allien : 9th Mar 2018 at 10:25 AM.
So I gave it a try and changed the height and position of the coffin to match better sleeping/floating animation. It looks quite nice, but there's a lot of clipping getting in and out the coffin. There's also the problem of the *censored* flames which appear whenever the vampire falls asleep. Now they're just floating there. I might try to rework the altar to match the coffin's height but it'll take some time (I have to pretty much redo part of the mesh and an additional step). In the meantime, the coffin can be used with counters or pedestals, it has the perfect height for either (and there's no clipping or routing issues whatsoever).

For those who don't mind using the coffin as it is (without an altar), I've attached this version. You need to remove the original version in order for this one to work. Please let me know what you think and whether I should work on fixing the altar.

PS: I only include the Supernatural version because the Compatibility Tool kept crashing and it wouldn't let me make a LN compatible version. Most people have downloaded the Supernatural version anyway.
Screenshots
Field Researcher
Original Poster
#9 Old 7th Mar 2018 at 8:28 AM
I tried to adapt the altar to work with the raised coffin but it looked awful and there was a lot of clipping and other issues. So what I did was to modify Late Night's altar so you could place the coffin on top. It works rather well, except for candle flames of course. I'll probably do the same with Supernatural's altar and release both along with the final version of the coffin.
Screenshots
Field Researcher
Original Poster
#10 Old 8th Mar 2018 at 7:55 PM
I've just finished the Supernatural altar. It ended up being a colossal 2x4 structure, but it was the only way to have it be at the right height not looking stretched. The good think is that because of its large size, it covers up most of the flames that appear when a vampire falls asleep. Only three small flames are still visible, but only from certain angles. It's as good as it's going to get so I'm quite happy with the end result.

I'll probably be uploading these files in a couple of hours after some tweaks here and there.
Screenshots
Field Researcher
Original Poster
#11 Old 9th Mar 2018 at 12:15 AM
Well, the update is alive. I hope you enjoy whichever version you pick (or both).
Field Researcher
Original Poster
#12 Old 9th Mar 2018 at 5:42 PM
Quote:
Originally Posted by skydome
Wow the new version is looking good. The clipping issue is a bit unfortunate but I think we can ignore it. I can help you with scripting the interaction to the Altar but making a completely new sleeping animation will be very hard, it also has to register as a sleeping posture to the game. It'll take a lot of work. Thank you for what you've done so far. It looks really good.


I think the easiest way would be to override the original CLIP resources (a2o_vampires_sleep_X), changing the height and position of the Sim to fit better with the coffin. It wouldn't look bad in the altars either because there's plenty of space to maneuver (and they already float too high in my opinion). That way we wouldn't need to script anything or mess with posture and all of that.

I'll attach the .clip files in case you want to take a look at them. I've also included the high poly mesh (in both wso and obj formats); you can use it for reference.
Download - please read all instructions before downloading any files!
File Type: rar VampireAltar-Animations.rar (287.6 KB, 7 downloads)
Instructor
#13 Old 10th Mar 2018 at 11:00 AM
Quote:
Originally Posted by Naus Allien
I think the easiest way would be to override the original CLIP resources (a2o_vampires_sleep_X), changing the height and position of the Sim to fit better with the coffin. It wouldn't look bad in the altars either because there's plenty of space to maneuver (and they already float too high in my opinion). That way we wouldn't need to script anything or mess with posture and all of that.

I'll attach the .clip files in case you want to take a look at them. I've also included the high poly mesh (in both wso and obj formats); you can use it for reference.


Yes that would work. I'm going to download that. BTW do you know how to do that? Lower the height? My experience with animation is not much. Like I can make a custom animation and script that into a custom interaction but the quality of the animation tends to be not as good. I'll try to do it but I can't guarantee results.
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